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Teaching

GRAD PROGRAM & COURSE: Designing for People – Post-Doc Work at UBC

University of British Columbia, Graduate Program Development and Teaching, Fall 2018 – Summer 2019

In collaboration with:  Joanna McGrenere and Karon MacLean.

I was a postdoctoral research fellow at the Computer Science Dept. at The University of British Columbia (UBC) in Vancouver, BC for 10 months. During that time, I worked for the Design for People (DfP) NSERC-funded Collaborative Research and Training Experience Program (CREATE) initiative developing an interaction design-oriented graduate program. (See an overview of all program elements here).

The DFP CREATE is a unique, cross-disciplinary graduate training opportunity developed at UBC. Masters and PhD students from participating units across campus bring their disciplinary knowledge and work together in a variety of program elements including hands-on project experience with external partners, to develop research and professional skills and holistic design understanding.

DFP graduate students will learn to transcend disciplinary boundaries to work in teams that advance new products and services through user research and product development. They will fill high-demand and leadership positions where technology design and people’s need converge, in areas such as health, architecture, urban planning, robotics, learning, policy, and many more.

The DFP CREATE’s program elements are two core courses, a suite of professional skills modules, and a selection of DFP-recognized elective courses:

Screenshot 2019-10-23 at 10.05.00

The core courses are:

  • DFP Fundamentals: Cross-disciplinary foundations for the human-centered design of interactive technologies.
  • DFP Project: A team-oriented design project course in which student teams work on a partner-supported project, where the partners come from industry, government, not-for-profit, and research groups.

I co-taught DFP Project in the Spring of 2019. In that course students worked in three groups on projects supported by tableau, weatherbug, and BC Health Authorities. The work of the student projects can be seen in their showcase videos here.

 

 

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PORTFOLIO Teaching

ONLINE COURSE: Philosophy of Technology & Design – Univ. of Twente

University of Twente, Future Learn, Mentoring, Fall 2017 and Spring 2018

In collaboration with:  Prof. Peter-Paul Verbeek (University of Twente), and Roos de Jong (University of Twente).

I am a mentor of the online course “Philosophy of Technology and Design: Shaping the Relations Between Humans and Technologies“. This is a MOOC (massive open online course), which is an online course aimed at unlimited participation and has open access via the web on FutureLearn. We have so far run this course twice and have plans to continue in the future.

Access the course HERE

Some more information from the course website:

Learn about the impact of technology on society. Explore the philosophy of technology and mediation theory, focused on design.

This course has been created for anyone interested in the relations between technology and society, and in particular for people working or studying in philosophy, engineering, design, social science and policy. The course might be specifically relevant to those interested in what philosophical analysis can contribute to the practice of design, engineering, and policy-making.

Understanding and designing the relations between technology and society

In every aspect of our lives we make use of all kinds of technologies. Technologies can anticipate needs or solve problems, and they can extend or enhance human capacities and activities. Technologies have made life easier, but also complicated our world. In this course you will get acquainted with some key approaches in philosophy of technology and design. The course focuses on the relations between humans and technologies. You will learn how philosophy can help us understand the social implications of technologies. And you will find out how to apply these insights in the practice of design.

Topics covered

  • Introduction into some classical thinkers in philosophy of technology.
  • Reflecting on the power of technology and if humans are still in control.
  • Learning about the philosophical approach of technological mediation.
  • Applying the ethical dimension of technology to the design process.

By the end of the course, students will be able to…

  • Evaluate some classical thinkers in philosophy of technology.
  • Reflect on the power of technology: are humans still in control?
  • Explore the contemporary philosophical approach of technological mediation.
  • Engage in case studies to get insights in the impact of technology on society and human life.
  • Debate the ethical dimension of technology and apply this to design.
  • Discuss the ethical limits of designing technologies that influence our behaviour.
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PORTFOLIO Teaching

STUDIO COURSE: 2nd year 2017, Interaction Design – Emily Carr Univ. of Art & Design

Following up our success of Spring 2016 (CLICK HERE FOR MORE INFORMATION AND IMAGES OF THIS COURSE!) , in the Spring term of 2017 I co-taught the 4D Core Design Studio III course at Emily Carr University of Art and Design in collaboration with Markus Schilling. This course is an introduction to Interaction Design for 2nd year design students with an Interaction Design mayor. We developed the curriculum for this course which has been taken up by other instructors as well.

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Design PORTFOLIO Teaching

STUDIO COURSE: 2nd year 2016, Interaction Design – Emily Carr Univ. of Art & Design

In the Spring term of 2016 I developed and co-taught the 4D Core Design Studio III course at Emily Carr University of Art and Design in collaboration with Markus Schilling. This course is the first Interaction Design studio course for 2nd year design students within the Interaction Design major. It is worth mentioning that Markus and I developed the entire curriculum of this course from scratch.

In this course, students will begin to develop an understanding of interaction design and interaction design practice, revisit the design process and develop further their practice as designers-to-be. Students will engage into three consecutive interaction design projects and master techniques and methods including research methods like user research and secondary research, empathy building techniques like personas and scenarios, analysing techniques like Kano analysis and information architecture, design techniques for graphical user interfaces, concept iterations, prototyping techniques, and presentation and evaluation techniques.

There are three studio projects for the course; one is developed individually (application re-design) and two are group-based (tangible interface design & concept design for emerging technologies). Students will work in class to share theory, process, methods, and resources. Each project focuses on a different aspect of interaction design as well as a different part of the design process. This way students will gain an insight into different design disciplines while getting familiar with the single parts of iterative design process.

See the courses syllabus here.

 

Project #1 Re-design an application (GUI)

In this project students were asked to choose a software application (mobile app, web, or on a device with display) and systematically go through the process of re-designing the chosen software. They had to: Create 3 User Personas (in this course students were introduced to all the methods they were asked to use), analyze the software with KANO, Information Architecture, & User flow diagrams, re-design the software (towards 1 or all of their personas) systematically working with the methods introduced (KANO, IA, flow diagrams) and re-working them. Students could for example add a function that wasn’t there before, improve the user experience flow, and they could choose to stick with or also improve the visual layout. They had to create wireframes and iterate on them and finally design a prototype (clickable mock-up with e.g., Marvel, invision etc.).

Specifically, also please check out these two student’s overview/process of this assignment on their web portfolio: Stacie Schatz – ECU-Webmail ; Joachim Zatko – PublicLibrary (also on Medium)

Project #2 Tangible interface design

In this project students were asked to design 3 rotary knobs to control a RGB or HSB color picker visible on a screen. Students had to do sketches, and form explorations with foam, and design and fabricate three knobs align with a simple concept they had to come up with. The knobs were connected to 3 potentiometer that controlled a simple graphical user interface that they also had to design. The project was realized through combining Arduino with processing.

Specifically, also please check out two student’s overview/process of this assignment on their web portfolio: Stacie Schatz – Color ID ; Kelin Kaardal – Spektrum

Project #3 Invention Design/Concept design for emerging technologies/ Setting up an unknown design space

In this project students were pushed to become comfortable with making radical conceptual leaps into envisioning possible future technology applications in an emerging and largely unknown design space. We asked them to pick a technology/technologies from the Gartner hype cycle (a yearly report on emerging technologies), to research the technology, and to pair it with the context of ECU in the near future. Through mind maps and brainstorming activities students were to set up a design space, and create scenarios and use cases of proposed concepts. They had to create user journey maps to refine their concepts and finally create a video to communicate the final concept.

//More images coming soon, but here’s a sneek preview

At the end of the term we organized an exhibition to exhibit student’s works of the course.

… and here is a short video of the exhibition that one of the students (Joachim Zatko) shot.

*Markus and I want to thank HfG and especially Hans Krämer, Jörg Beck, Ralf Dringenberg, and Michael Götte, who have been inspiring the way we teach interaction design.

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PORTFOLIO Teaching

STUDIO COURSE: 4th year 15/16, Interaction Design – Emily Carr Univ. of Art & Design

In the Fall term of 2015 and the Spring term of 2016 I co-taught the 4D Core Design Studio VI course at Emily Carr University of Art and Design in collaboration with Haig Armen. This course is for 4th year design students with an Interaction Design mayor. In this course students are working on their main B.A. thesis projects over the course of two terms. I will share outcomes at the end of the term on this site.

“This team-taught course offers exposure to key aspects (values, concepts and skills) of 2D, 3D, and 4D Design. Students independently engage in design research and methods, analyze, design, present and evaluate ideas to meet required objectives through individual and group projects. Discussion and reflection help students make informed decisions about their personal and professional development. Collaborative and contextual project work is emphasized in order to develop students’ community-based multidisciplinary teamwork, project management and client management skills” (From the ECU course website).

See the courses syllabus here.

Here are some examples of student’s work:

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PORTFOLIO Teaching

COURSE DEVELOPMENT: Materials for IAT333 IxD Methods – SFU

Simon Fraser University, SIAT, Research Assistant, Course Material Development, Fall 2014, advised by Prof. Ron Wakkary.

In fall 2014 I worked on course materials for Professor Ron Wakkary’s class IAT 333 D100 Interaction Design Methods, which involves a design project following a participatory design process throughout the course.

The material I put together are guidelines for working with a partner in a participatory design project. The guidelines are directed at both parties, the student teams and the company or partner they work with throughout the course.

To get an idea what that looked like, here the Table of Content of the guidelines I developed.

 

1. WORKING WITH A PARTNER
– Participatory design and the importance of working with a partner.

2. PROCESS
– Organization
– User involvement

3. FIND A PARTNER

4. DEFINE YOUR DESIGN PROJECT

5. HOW TO WORK WITH A PARTNER
Data Capturing
How to design PD activities

6. THE AGREEMENT WITH YOUR CHOSEN PARTNER

7. GET STARTED
First-hand experience

8. Say vs. do
Guidelines of observations. Capture and document user’s experiences and understandings.

This is a process graphic showing students that there are several stages PD methods and techniques can take part of the design process and that the involvement of the ‘user’ should go beyond an informing role at the beginning of the design process and instead cover several stages of the design process.

 iat333

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Design PORTFOLIO Research Teaching

RESEARCH & DESIGN PROJECT: CityStudio – Local Foodsteps – SFU, City of Vancouver

CityStudio Cohort Fall 2013, Supervised by Duane Elverum, Janet Moore, Lena Soots.

I was an observing participant of the CityStudio cohort in Fall 2013 investigating different experiential learning models concerned with making practices. CityStudio is a project school and energetic hub of learning and leadership inside Vancouver City Hall and helps students gain hands-on experience with complex real world problems, while co-creating solutions on the ground with City staff.

My project team worked on ‘Local Foodsteps’, a wayfinding project that aims to increase the awareness of local food assets in Vancouver’s neighbourhoods. Signs attached on poles in the city point to a range of places including urban farms, grocery stores, restaurants, and community gardens. See our documentation HERE.

This project was done in collaboration with Colette Cartier, Larry Ho, & Lihwen Hsu.

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PORTFOLIO Teaching

STUDIO COURSE: Portfolio Design Studio Workshop – SFU

Together with Markus Lorenz Schilling I taught a studio course on Portfolio Design at SIAT, Summer 2013. Undergraduates and graduate students took the studio class.

See our initial course proposal for the course outline mapped to a design process as a PDF HERE or in the images below. And here are slides from our first two sessions: (1), (2).

 

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PORTFOLIO Teaching

BA DESIGN STUDIO COURSE: Capstone Team Mentoring – SFU

In the Spring term 2013 I mentored a project team in their capstone project. I met with them every other week and tried mentor them throughout their design process.

 

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PORTFOLIO Research Teaching

CLASSROOM RESEARCH: Design Activism & HCI Education – SFU

Simon Fraser University, SIAT, PhD Studies, Fall 2012 – Spring 2013

Design activism has a recognized role in design disciplines such as graphic design, sustainable design and architecture. Yet, it has less prominence within HCI (Human-Computer Interaction). Although, design activism has been present in HCI work, it has not been articulated as such. For instance, sustainable HCI and Sustainable Interaction Design are well-known research areas in HCI that involve design activism. In a paper published in 2013, we present two case studies that show design activism in the classroom as examples from which to learn. We highlight themes and observations to encourage future articulation and practice of design activism in HCI and HCI education.

Hauser, S., Desjardins, A. & Wakkary, R. (2013). Design Activism in the HCI Classroom. In Proc. of CHI EA’13. ACM, NY, USA, pp. 2119-2128. (9 pgs, alt.chi)

One of our Case Study is the course Change Lab, which Audrey and I took as participant observers. Audrey and I also co-authored a book chapter, in which we share our experience of that.

Desjardins, A., Hauser, S., McRae, J. A., Ormond, C. G., Rogers, D., & Zandvliet, D. B. (2015). Harnessing Youth Activism with/in Undergraduate Education: A Case Study of Change Lab. In EcoJustice, Citizen Science and Youth Activism (pp. 349-361). Springer International Publishing.

Project in collaboration with Audrey Desjardins and Ron Wakkary at Simon Fraser University, SIAT.