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PORTFOLIO Research

RESEARCH STUDY: Community & Practices of Skateboarding – SFU

Simon Fraser University, SIAT, PhD Studies, Summer 2012 – Present

As an ex-skateboarder, I’ve been interested in skateboarding for a while. When I came to the Everyday Design Studio in 2011/2012 I was introduced to research studies on everyday design that had been done. Everyday design qualifies and defines the types of actions that people do to creatively transform and adapt objects in their daily lives. It highlights a form of creativity that we all take part in and one that helps us negotiate our daily lives through design-in-use and appropriation. Everyday design also includes the work of hobbyists and amateurs who make and reuse design artifacts in their practice. When it came to picking a first topic to explore from a research and everyday design perspective, I immediately thought about looking at how skateboards have been appropriated. Since then, I conducted two studies.

 

Skateboards and Everyday Design – First Study

My first study was looking at the appropriation of (broken) skateboards surveying how everyday designer reuse, transform, adapt and appropriate (broken or old) skateboards. People, most of them somehow involved in the skateboarding culture, make art, furniture, accessories, jewelry and other things out of old or broken skateboards. See some examples in the images. I interviewed 5 people that were upcycling skateboards to learn about the specifics of their intentions and processes. This study can be seen as a pilot study. We published a WiP (Work-in-Progress paper and poster) about this study. In the paper we used the study findings to reveal a new lens on mobile technology by seeing the skateboard itself as a mobile technology.

Hauser, S., Desjardins, A., & Wakkary, R. (2013). Skateboards as a mobile technology. In Proc. of  CHI EA‘13. ACM, NY, USA, pp. 1419-1424. (5 pgs)

 

The Practice of Skateboarding and Technologies – Second Study

My second study followed up on looking at the skateboard with the developed technology lens. Skateboards can be seen as a personal technology as well and reveal insight into this type of technology as well. Looking also at the practice of skateboarding with this lens reveals interesting facts around technology design and practice-oriented design. In this study I interviewd 12 Skateboarders about their practice and experience of skateboarding, which revealed extremely interesting insight into the phenomenon of skateboarding as a practice, a subculture, an activity, an embodied practice etc. I’m working on another publication with study findings from my second study, in which I interviewed and observed several skateboarders.

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Design PORTFOLIO Research Teaching

RESEARCH & DESIGN PROJECT: CityStudio – Local Foodsteps – SFU, City of Vancouver

CityStudio Cohort Fall 2013, Supervised by Duane Elverum, Janet Moore, Lena Soots.

I was an observing participant of the CityStudio cohort in Fall 2013 investigating different experiential learning models concerned with making practices. CityStudio is a project school and energetic hub of learning and leadership inside Vancouver City Hall and helps students gain hands-on experience with complex real world problems, while co-creating solutions on the ground with City staff.

My project team worked on ‘Local Foodsteps’, a wayfinding project that aims to increase the awareness of local food assets in Vancouver’s neighbourhoods. Signs attached on poles in the city point to a range of places including urban farms, grocery stores, restaurants, and community gardens. See our documentation HERE.

This project was done in collaboration with Colette Cartier, Larry Ho, & Lihwen Hsu.

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PORTFOLIO Research

RESEARCH STUDY: Practices of Repair & Green DIY – SFU

Simon Fraser University, SIAT, PhD Studies, Summer 2012 – Fall 2013

At the Everyday Design Studio we conducted two different studies of green practices: the practice of everyday repair and the practice of green-DIY. These two studies show the range and differences between practices of sustainability. The Everyday Repair Study was conducted prior to me coming to SIAT. The Green-DIY study, which I was part of, aims at understanding the motivations, objects, tools, and skills used by green enthusiasts (individuals who create projects that support a sustainable lifestyle).

We were mostly interested in understanding the underlying practices of green enthusiasts, using green blogs  as an entryway to observe how people make green projects. We narrowed the results to 5 Web sites: Crafting a Green World, Green Upgrader, Instructables, Planet Green, and Simple Organic.

We then looked at the study data with a framework of Theories of Social Practice differenciating between three practice elements: Competences, Material, Meaning. It showed that in Green DIY practices meaning plays a stronger role than competences, for instance, often enthusiasts are willing to learn new skills if that will enable them to make a sustainable project. More on those studies can be read in the article below.

We published this article on this project:

Wakkary, R., Desjardins, A., Hauser, S. & Maestri, L. (2013) A Sustainable Design Fiction: Green Practices. ACM Transactions on Computer-Human Interaction (TOCHI). 20, 4, Article 23 (2013). (34pgs)

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PORTFOLIO Research Teaching

CLASSROOM RESEARCH: Design Activism & HCI Education – SFU

Simon Fraser University, SIAT, PhD Studies, Fall 2012 – Spring 2013

Design activism has a recognized role in design disciplines such as graphic design, sustainable design and architecture. Yet, it has less prominence within HCI (Human-Computer Interaction). Although, design activism has been present in HCI work, it has not been articulated as such. For instance, sustainable HCI and Sustainable Interaction Design are well-known research areas in HCI that involve design activism. In a paper published in 2013, we present two case studies that show design activism in the classroom as examples from which to learn. We highlight themes and observations to encourage future articulation and practice of design activism in HCI and HCI education.

Hauser, S., Desjardins, A. & Wakkary, R. (2013). Design Activism in the HCI Classroom. In Proc. of CHI EA’13. ACM, NY, USA, pp. 2119-2128. (9 pgs, alt.chi)

One of our Case Study is the course Change Lab, which Audrey and I took as participant observers. Audrey and I also co-authored a book chapter, in which we share our experience of that.

Desjardins, A., Hauser, S., McRae, J. A., Ormond, C. G., Rogers, D., & Zandvliet, D. B. (2015). Harnessing Youth Activism with/in Undergraduate Education: A Case Study of Change Lab. In EcoJustice, Citizen Science and Youth Activism (pp. 349-361). Springer International Publishing.

Project in collaboration with Audrey Desjardins and Ron Wakkary at Simon Fraser University, SIAT.

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PORTFOLIO Research

RESEARCH STUDY: car2go EcoScore, Before-After-Control-Impact Study – SFU

Simon Fraser University, SIAT, Course on quantitative research methods. Instructor: Professor Bernhard Riecke

I got the chance to collaborate with the carsharing company car2go in Vancouver. I conducted a Before-After-Control-Impact (BACI) Study investigating the impact of car2go’s Eco-Score on members driving behaviour.

The Eco-Score monitors the efficiency of the members driving style by measuring the accelerations, the breaking maneuvers, and the overall driving style for the most efficient fuel economy. It calculates Eco-Scores and presents them to the driver. The displays in the cars show how efficient the driving style is by showing percentage values of the three categories acceleration, evenness of driving, the vehicles roll-out. Each value is illustrated with a picture of a tree, which gets bigger with better values.

Here is the final class paper of this work.

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PORTFOLIO Research

RESEARCH STUDY: Emergency Management Center Vancouver – SFU

Simon Fraser University, SIAT, PHD student work, Research Assistant, Spring 2012, Summer 2012

In my first three terms as a Ph.D. student at SIAT I had a cooperative Research Assistantship with Dr. Brian Fisher and Dr. Ron Wakkary. I worked in the field of Interaction Design and Visual Analytics (VA) for Emergency Management.

We observed the entire planning process of the emergency management planning of the City of Vancouver for the “Celebration of Lights” event in the summer. We looked at the process from a design perspective and then looked into discovering and articulating challenges that could be addressed in future research. We collected and documented a lot of data to the Visual Analytics group at SIAT.

I worked in collaboration with SIAT student Sara Salevati on this project.

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Design PORTFOLIO Research

DESIGN RESEARCH: Ergonomic Evaluation, Course Work – HfG

HfG Schwäbisch Gmünd,Ergonomic Studies, Spring 2008. Instructor: Prof. Dr. Habil. Jürgen Held

For a course on ergonomics, we had to individually conduct an ergonomic evaluation of a man-machine system. I chose a ticket machine of the Deutsche Bahn.

Find my documentation HERE.

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Information Systems PORTFOLIO Research

DIPLOM THESIS: Prediction markets, decision sup. tool – HDa

Diplom Dissertation, Information and Knowledge Management, Hochschule Darmstadt, June 2007. Supervisor: Prof. Dr. Bernd Joers

The latest findings on experimental economics and decision making almost leave no doubt that when it comes to forecasts, we have to rethink. Forecast errors can be expensive and the search for alternatives has not been exhausted. This dissertation presents the topic of prediction markets, and thereby keeps a constant detailed scientific evidence guide.

After an introduction on the issue and its problems, an explanation of fundamental theories and methods concerning the complex subject follows. Including forecasting, fundamentals of the decision theory and decision-support systems. Consequently, the author then focuses entirely on prediction markets, their fundamentals and performance. Prediction markets are successfully expanding in the areas of culture and entertainment, politics, sports and business. Compared to traditional market research studies prediction markets convince with great potential.

A detailed elaboration of the conditions to be observed in the implementation of virtual markets is developed. The conditions are addressed to market participants, the system and its design.

Three experimental implemented test markets, which showed positive results and an outlook that prediction markets can be classified as a future trend, complete the work.